Author Archives: Ted Drake

Wearables for the Diaper Set

Start your baby’s wearable life from the earliest possible moment. The Opro9 SmartDiaper provides important information to parents about humidity and other bodily data. Opro9 SmartDiaper is intimately designed for babies. It integrates well with a baby’s routine so parents can start raising their child in an increasingly technological world. Its design is light, clean,… Continue Reading Wearables for the Diaper Set

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Emotion detection with Beyond Verbal

Emotion detection with Google Glass was an early proof of concept for Google Glass. It depended on facial analysis to determine a person’s emotion. Communication UI and emotion detection has significantly improved over the years. What are new possibilities for wearables? Could a device incorporate emotion detection in the wearer’s voice to give them feedback… Continue Reading Emotion detection with Beyond Verbal

Posted in Communication UI Tagged , , .

Wearable Future for Accessibility

This presentation was created for the CSUN 2016 Conference by Ted Drake, Intuit Accessibility. Wearable Future for Accessibility from Ted Drake

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GyroGlove Provides Stability for Parkinson’s Patients

Individuals with Parkinson’s and other tremor conditions lose the ability to manage basic tasks that involve gripping, pouring, and eating due to persistent shaking of their hands. Google introduced Liftware, an amazing spoon that is able to counteract the hand’s shaking for eating, but this is limited to a single task. Instead of focusing on… Continue Reading GyroGlove Provides Stability for Parkinson’s Patients

Posted in Physical Disability, Prototype Tagged , , .

Wearable First Rethinking Accessible Design

Wearable-First Design and Accessibility from Ted Drake Wearable devices go beyond the watch and eye glasses. This presentation introduces the wide variety of devices and how they can make the world more accessible.  This article by Smithsonian explains how the pocket watch was wearable-first design

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WearAbility for Inclusive Design 24

They say 2014 is the year of wearable computers and devices. While marketed mostly towards the busy professionals and health conscious athletes, there’s far more to these devices. This presentation looks at the intersection of wearable computers and accessibility. How can these sensor filled devices provide alternative displays and gestures? How can they help a… Continue Reading WearAbility for Inclusive Design 24

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Wearables are moving to the ear as an ideal location

Google Glass and smart watches are garnering much of the media’s attention on wearable computers, but the wrist and face are only two locations for wearable computers. Many researchers and engineers are looking at the ear as a logical location. This is especially helpful as we’ve become accustomed to seeing people with objects within the… Continue Reading Wearables are moving to the ear as an ideal location

Posted in Health Monitor, Hearing, Prototype Tagged , , , , .

Finger Reader helps the print disabled

Using your finger to follow along with printed text is a method many people use to keep track of what they are reading. The FingerReader, a prototype from MIT’s Fluid Interfaces Group, incorporates a camera into a ring to follow the finger and announce the printed text. While still a prototype, the following video shows… Continue Reading Finger Reader helps the print disabled

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Fleksy Watch Keyboard

Fleksy started as an alternative keyboard application for blind iOS users. As it matured, the application became a very popular alternative keyboard on Android and now iOS applications for sighted users as well. Fleksy’s intelligent pattern matching allows a user to type without having to carefully hit specific keyboard keys, which makes it especially useful… Continue Reading Fleksy Watch Keyboard

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Mobile Accessibility Projects at University of Washington

The University of Washington’s Mobile Accessibility department has been prototyping applications that use mobile devices to solve particular accessibility problems. Their projects have used multiple sensors within the device, from accelerometer to camera. Example projects include detecting alarms for hearing impaired to using a phone as a virtual cane for navigating open spaces. The projects… Continue Reading Mobile Accessibility Projects at University of Washington

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